Alim Ateş: Hello Stellamarius! Welcome, I am thrilled through this interview, because it is my very first venture, and also I am a big fan of your works on web!
Stella: Hello Âlim! I am honoured to be interviewed by you, and I think it’s amazing that you run such a cool blog at such a young age!

AA: Can I get to know you if you don’t feel the need to stay private? How old are you, what kind of person are you?
S: First of all, I am quite a private person. Therefore, I will not be able to tell you any major personal details. However, I will say that I am in my early twenties and am a medical student. It’s tough doing such a degree alongside my passion for animating but I manage it! As for what kind of person I am that’s difficult to summarise, but I like to think I am someone who enjoys supporting other people and does their best to get along with everyone. As for my hobbies, alongside Hollow Knight I also enjoy playing other indie games such as Hades, Celeste and Stardew Valley. I get excited about any game with a pretty art style and interesting mechanics or stories. I think I probably enjoy games that let you explore or make connections with characters the most! I also enjoy watching anime and reading manga/comics in my spare time. I also tend to spend a lot of time watching other people’s animations on YouTube, there is a lot of beautiful work by so many talented people out there!
AA: When and how did you start working with animations?
S: I started attempting to animate around 2015 when I was in my pre-teens or early teens. At the time I was really inspired by other funny animations I’d seen on YouTube and wanted to try doing some myself! At the time all I had was an ancient PC that was older than me, a mouse, Microsoft Paint and Windows Movie Maker to animate with. I’ve slowly upgraded my methods of animating since then. Around 2019 I moved on to animating by drawing with my finger on my old phone using the Autodesk Sketchbook app it came with and painstakingly exporting the layers to Windows Movie Maker. Thankfully, I now have my own tablet to draw on with a stylus and am currently using the animating software Flipaclip.
AA: For those who do not know what MAP is, can you explain the operation of Map projects with an example?
S: So “MAP” stands for “Multiple Animator Project”. These are collaborative projects by a group of animators that each contribute a short animation to the project. MAPs are usually set to music/audio which is split into parts that each animator animates. MAPs are usually “hosted” by someone. This host choses the song or audio, splits it into parts and then puts out a “MAP Call”. An example of which can be seen in Empires’ MAP call here: https://www.youtube.com/watch?v=nqv4xfdpOfg . You can think of it as being like a casting call for actors to apply for roles. The host also makes up the rules of the MAP like if it’s going to use a certain colour palette, be about a certain piece of media or is done in a set amount of time. The google document containing the rules of the Empires MAP can be found in the description of its MAP call.
AA: How do you match the resulting animation with the music?
S: Actually, for most MAPs the music comes first. A song is chosen by the person hosting the MAP and it is then split into parts. Most MAPs have no direction for these parts and the animator who gets the part is free to animate what they wish in the part of the music they animate. However other MAPs have a script or a storyboard that animators follow for each part. In the case of Curses and Empires I made up a script detailing what I would like to be animated for each part so that the MAP would have a coherent storyline.
Q: Do you have to pay royalties for music?
A: Well, the music I’ve used so far in my MAPs is copyrighted, and therefore cannot be monetised on YouTube. In any case I don’t think I’d ever monetise my MAPs. This is because personally, I do not feel comfortable making money off other people’s animations and work. Our projects are out of passion and a joy for what we do and we make no profit. I think whatever money is made off the ad revenue from my MAPs on these videos goes to the musicians who made the music themselves. In summary I do not make money from my MAPs and therefore I don’t pay royalties, but YouTube does by ad revenue.
AA: Which social media tools are functional (discord, instagram, youtube, twitch etc.)?
S: I think the meaning of this question may have gotten lost in translation as I don’t quite understand what exactly you are asking. However, I’ll try to answer to the best of my abilities! If you are asking about which social media I’m active on I’m probably most active on YouTube and Discord at the moment, I also post art semi-regularly to my Twitter and Instagram accounts (you can find the links in the “About Me” of my YouTube channel). I’d like to start a twitch channel in the future, just for fun, and I’ve been doing some planning on it, though that has had to be put on hold for now due to my university workload increasing.
If you mean which social medias MAPs are done on, I think YouTube is mostly where they are shared and hosted in my experience. However, you can use other social media to help with communication between the host and animators while the MAP is created. For me, I used Discord to organise my MAPs with the animators. It was a really fun experience seeing each other’s works in progress and it inspired us to do our best!
AA: Thank you Stella! It was a great pleasure to know you, in my opinion you’re a very good example for the younger ones like me!
To follow Stellamarius: https://www.youtube.com/@Stellamarius




Yorum bırakın